Skip to content
Home▶ Journals▶ LIS TODAY▶Archive▶Vol. 12 No. 1 (2026)▶Transforming Library Services Through Virtual Reality and…
Print ISSN 2349-9621
Research Article

Transforming Library Services Through Virtual Reality and Augmented Reality

,
Partha Sarathi Mandal — Department of Library and Information Science, University of Burdwan, Bardhaman, West Bengal, India
Dr Sukumar Mandal — Assistant Professor, Department of Library and Information Science, University of Burdwan, Bardhaman, West Bengal, India
Published 30 Jun 2026 Vol. 12 No. 1 (2026), pp. 17-23 ● Open access
Formats:Full text (HTML)JATS XMLPDF ● Open access
Download PDF

Abstract

Libraries are shifting from traditional to virtual. Needs of users are also changing. Virtual Reality and Augmented Reality play a significant role in enhancing library services. Such technologies are utilized to make libraries more interactive, engaging and involving. Present paper explains how such technologies can transform the character of library services in terms of interaction with the users, accessibility and experiences. VR offers an experience where one gets to learn information in an active and meaningful manner. Access to information and support is also improved under AR. These tools advance the interests of users and their interaction within the library. They also provide access to library services to users with cognitive, physical, and educational requirements. With regards to learning, VR and AR enable the users to learn in a better way, both visually and experientially. Some of these disadvantages include high cost, absence of technical expertise and need for an infrastructure. Regardless of all these obstacles, VR and AR have a wonderful chance in libraries in the future. They can support new services and improve the utility of libraries in a digital society. The paper concludes that these technologies would help libraries to survive and be more user-centered, flexible, and inclusive.

KeywordsVirtual RealityAugmented RealityLibrary servicesAccessibilityLearning experiencesUser engagement
  1. Agwuna, O., Ejezie, J. K., & Nwankwo, N. G. (2024). Application of augmented reality in library services: Challenges and prospects. Journal of Library Services and Technologies, 6(3), 81–90. https://doi.org/10.47524/jlst.v6i3.82
  2. Anwar, M. S., Yang, J., Frnda, J., Choi, A., Baghaei, N., & Ali, M. (2025). Metaverse and XR for cultural heritage education: Applications, standards, architecture, and technological insights for enhanced immersive experience. Virtual Reality, 29(2), Article 51. https://doi.org/10.1007/s10055-025-01126-z
  3. Baumgartner-Kiradi, B., Haberler, M., & Zeiller, M. (2024). Potential of augmented reality in the library. Bibliosphere, 2, 34–45. https://doi.org/10.20913/1815-3186-2024-2-34-45
  4. Farida, I. A., Kurniasih, N., & Kusnandar. (2025). A systematic review of the application of augmented reality (AR) technology for the visualization and management of digital assets in libraries. Record and Library Journal, 11(2), 441–456. https://doi.org/10.20473/rlj.V11-I2.2025.441-456
  5. Farney, T. (2020). Library technology: Innovating technologies, services, and practices. College & Undergraduate Libraries, 27(2–4), 51–55. https://doi.org/10.1080/10691316.2020.1952776
  6. Holland, B. (Ed.). (2020). Emerging trends and impacts of the internet of things in libraries. IGI Global. https://doi.org/10.4018/978-1-7998-4742-7
  7. Mandal, P. S. (2025). Text mining in library services for information access and resource discovery. PEARL: A Journal of Library and Information Science, 19(2), 113–118. https://doi.org/10.5958/0975-6922.2025.00012.2
  8. Mandal, P. S., & Mandal, S. (2025). Empowering digital library management through knowledge graphs. In H. J. Hazarika, B. Borah, H. Zaugg, S. Ravikumar, & S. Kumar Singh (Eds.), Proceedings of the International Conference on Smart Systems and Social Management (ICSSSM 2025): HSS Tracks (Vol. 987, pp. 379–393). Atlantis Press SARL. https://doi.org/10.2991/978-2-38476-533-1_23
  9. Miltenoff, P. (2024). Initiating immersive teaching and learning service in academic libraries: Part 2 pedagogical opportunities, including integration in an information literacy program. The International Information & Library Review, 56(2), 184–195. https://doi.org/10.1080/10572317.2024.2337603
  10. Patil, M. D. (2025). Use cases of augmented reality, virtual reality, and mixed reality-based practices in library: A study. https://doi.org/10.5281/ZENODO.16932257
  11. Sen, A. (2025). Utilizing and shaping the future of agricultural libraries through AR, VR, and immersive technologies. International Journal for Multidisciplinary Research, 7(4), Article 54097. https://doi.org/10.36948/ijfmr.2025.v07i04.54097

Looking up citing articles…

    Copyright © 2026 LIS TODAY